Research Area Specialist Dr. Joshua A. Anderson at University of Michigan was an early user of GPU computing technology. He began his career developing software on the first CUDA capable GPU, and now runs simulations on one of the world’s most powerful supercomputers. His “contributions to the development and dissemination of the open source, GPU-enabled
Dr. Joshua A. Anderson is a Research Area Specialist at the University of Michigan who was an early user of GPU computing technology. He began his career developing software on the first CUDA capable GPU and now runs simulations on one of the world’s most powerful supercomputers. Anderson’s “contributions to the development and dissemination of
Every second, Millions of videos are generated and consumed every second. From the projected 859 petabytes of footage from surveillance cameras to the over two billion images and videos uploaded daily to social platforms, visual content is exploding. However, huge gaps exist between simply storing lots of data and the intelligent, insightful, and actionable understanding
Today, we've released NVIDIA CodeWorks for Android 1R4. Release 1R4 adds full tools, libraries, samples support for the latest Android M (Marshmallow) release.
CodeWorks for Android is a professional grade solution providing a comprehensive set of GPU and CPU tools with debugging, profiling and system trace capabilities and accompanying SDKs and libraries for Android development - not only on Tegra powered devices.
High-performance stereo head-mounted display (HMD) rendering is a fundamental component of the virtual reality ecosystem. HMD rendering requires substantial graphics horsepower to deliver high-quality, high-resolution stereo rendering with a high frame rate. Today, NVIDIA is releasing VR SLI for OpenGL via a new OpenGL extension called “GL_NVX_linked_gpu_multicast” that can be used to greatly improve the