An Overview of Next-Generation Graphics APIs

GameWorks, GameWorks Expert Developer, Vulkan, DX12

Chris Wyman, posted Aug 21 2015

At SIGGRAPH 2015 in Los Angeles last week, I organized the course An Overview of Next-Generation Graphics APIs with colleagues from NVIDIA, AMD, Microsoft, Google, Valve, Unity, and Oxide Games to cover the similarities and difference between next-gen APIs, like DirectX 12 and Vulkan, and commonly used APIs today.

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Bringing Never Alone to SHIELD

GameWorks, SHIELD Stories

Anonymous, posted Aug 12 2015

Never Alone is a celebrated atmospheric puzzle platformer developed in collaboration with the Iñupiat, an Alaska Native people. The game’s fiction is drawn from a traditional Iñupiat story called Kunuuksayuuka that has been shared across many generations. Never Alone earned over 75 "Best of 2014" awards and was the winner of "Best Debut Game" at the 2015 BAFTA Games Awards as well as

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NVIDIA AndroidWorks 1R2 available now! Accelerate your build times with Nsight Tegra and IncrediBuild.

Android, GameWorks, Developer Tools, AndroidWorks

Eric Foo, posted Aug 12 2015

New to NVIDIA AndroidWorks 1R2, is a full version of IncrediBuild 7.0 for Visual Studio (trial licenses available upon install). NVIDIA has worked closely with IncrediBuild to accelerate build times when using IncrediBuild for Visual Studio in conjunction with the latest Nsight Tegra, Visual Studio Edition 3.1.

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Debug and profile OpenGL 4.x on Linux! NVIDIA Linux Graphics Debugger 1.0 is now available for download!

OpenGL, GameWorks, Developer Tools, Linux Graphics Debugger

Eric Foo, posted Aug 10 2015

The NVIDIA Developer Tools team is proud to announce the production release of the NVIDIA Linux Graphics Debugger, a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux, enabling professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions.

Main features of Linux Graphics Debugger 1.0 include:

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Shaded display re-visited: implementing a ray tracer in MDL

ray tracing, MDL

Carsten Waechter, posted Aug 10 2015

Ray tracing has come a long way since Whitted's legendary paper "An Improved Illumination Model for Shaded Display" and it's about time we pay tribute: Nowadays ray tracing on GPUs is so fast that it's actually feasible to implement a ray tracer inside a ray tracer.

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