Professional-Quality 3D Asset Library for Research Launched by NVIDIA, Amazon Lumberyard, and SpeedTree

News, Computer Graphics & Visualization, Games, Virtual Reality

Nadeem Mohammad, posted Aug 01 2017

By Aaron Lefohn, Director of NVIDIA Research Falcor Rendering R&D Framework Updated for DirectX 12 and Vulkan This morning at SIGGRAPH 2017, Amazon Lumberyard, SpeedTree, and NVIDIA announced ORCA (Open Research Content Archive) a free, open library

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Building Cross-Platform CUDA Applications with CMake

Research, CUDA

Nadeem Mohammad, posted Aug 01 2017

Cross-platform software development poses a number of challenges to your application’s build process. How do you target multiple platforms without maintaining multiple platform-specific build scripts, projects, or makefiles?

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Profiling the AI Performance Boost in OptiX 5

Features, News, Computer Graphics & Visualization, Games, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Jul 31 2017

By Vincent Brisebois and Ankit Patel, NVIDIA OptiX 5.0 introduces a new post-processing feature to denoise images.

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Developer Spotlight: Creating Photorealistic CGI Environments

News, Computational Photography, Computer Graphics & Visualization, CUDA, Developer Spotlight, Games, Media & Entertainment, Quadro

Nadeem Mohammad, posted Jul 27 2017

Get to know Rense de Boer, a technical art director from Sweden, who is not only pushing the envelope of photo-real CGI environments, but he’s doing it all in a real-time engine!

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Generating Expressive 3D Facial Animations From Audio

Events, Research, cuDNN, GeForce, Machine Learning & Artificial Intelligence, Media & Entertainment, Signal/Audio Processing

Nadeem Mohammad, posted Jul 26 2017

Researchers from NVIDIA and the independent game developer Remedy Entertainment developed an automated real-time deep learning technique to create 3D facial animations from audio with low latency.

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