How About Constant Buffers?

GameWorks, GameWorks Expert Developer, DX12, DX11

Evan Hart, posted May 04 2015

Continuing along from my previous two posts in the series, this post talks about how constant buffers offer a way to avoid pitfalls that you can encounter with structured buffers. As a developer you should consider why you are using a structured buffer. If the buffer fits in the restricted 64 KB of a constant buffer, then using a constant

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Redundancy and Latency in Structured Buffer Use

GameWorks, GameWorks Expert Developer, DX12, DX11

Evan Hart, posted Apr 30 2015

In a recent post, we discussed a simple pothole that developers can often hit in the use of structured buffers. This post dives into a much more subtle issue where shader structure impacts the efficiency of processing structured buffers.

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Understanding Structured Buffer Performance

GameWorks, GameWorks Expert Developer, DX12, DX11

Evan Hart, posted Apr 17 2015

Structured Buffers were a new addition to DirectX11. They offer expanded compute capabilities making them useful for techniques like tile based deferred shading. They offer a very convenient solution to representing data structures on the GPU that are more than simply colors or 4-component vectors. As such, they are a great tool to use in GPU programming.

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NVIDIA FleX 0.8 released

GameWorks

Monier Maher, posted Apr 16 2015

The latest version of FleX 0.8 is now available for download from here. NVIDIA FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc.

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HBAO+ in Son of Nor (Unity)

GameWorks

Anonymous, posted Apr 02 2015

With Son of Nor being the first Unity game to use the HBAO+ technology of NVIDIA GameWorks, we expected the integration to take quite some time… but we were proven wrong! After downloading the Unity Plugin of HBAO+ from the NVIDIA website, we just gave it a go. In little less than a day the whole thing was already working inside Son of Nor!

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