Lens Matched Shading and Unreal Engine 4 Integration Part 3

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

One important thing that we have left out until now is that the w modification alone will not reduce any shading because it only affects the way geometries are projected to the screen.

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Lens Matched Shading and Unreal Engine 4 Integration Part 2

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.

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Lens Matched Shading and Unreal Engine 4 Integration Part 1

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering.

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App Helps Fishermen Instantly ID Their Catch

News, Cloud, CUDA, cuDNN, Image Recognition, Machine Learning & Artificial Intelligence, Media & Entertainment, Tesla

Nadeem Mohammad, posted Jan 17 2017

Not sure which fish you caught? FishVerify uses artificial intelligence to help fishermen instantly identify their catch and learn local fishing regulations related to that specific specie.

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AI Predicts When Heart Will Fail

Research, CUDA, Healthcare & Life Sciences, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Jan 17 2017

Scientists from Imperial College London developed 3D virtual hearts from MRI scans to predict heart disease outcomes. “This is the first time computers have interpreted heart scans to accurately predict how long patients will live.

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