GameWorks, SHIELD Stories

by Brian Harris, posted Jun 23 2015

Doom 3 BFG Edition is a re-mastered version of Doom 3 for the Xbox 360, PS3, and PC that was released in 2012. NVIDIA worked with id Software and Bethesda to bring it to the SHIELD Tablet and SHIELD Android TV. This article highlights some of thing things that went right as well as wrong. What Went Right? OpenGL The Doom 3 BFG Edition renderer was using OpenGL on the PC, and since the Tegra K1 and X1 chips support full OpenGL, porting that over was trivial. There are no changes to the...

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DX11, DX12, GameWorks, GameWorks Expert Developer

by Jon Story, posted Jun 10 2015

I recently delivered a presentation on Hybrid Ray Traced Shadows (HRTS) at GDC 2015, as part of the “Advanced Visual Effects with DirectX 11 & 12” tutorial. If you weren’t fortunate enough to attend GDC, then you can catch up with what I was talking about right here! As the name suggests, the technique combines ray tracing with conventional shadow mapping, to deliver extremely high quality contact-hardening style shadows. You end up with the best of both worlds, with...

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ASTC, CUDA, GameWorks, Shield, tegra

by Andrew Edelsten, posted Jun 09 2015

NVIDIA is using CUDA and the power of GeForce to accelerate Adaptive Scalable Texture Compression (ASTC) along multiple axes! Guest Blogger: Fei Yang As a programmer, I love challenging jobs, and this is one them! Adaptive Scalable Texture Compression (ASTC) is a new standard for texture compression that provides development teams and art directors with the ability to balance texture quality and texture size. Texture compression is not new, but ASTC provides a far greater number of options...

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Android, AndroidWorks, Developer Tools, GameWorks

by Eric Foo, posted Jun 08 2015

Introducing NVIDIA AndroidWorks, the best native application development tools for Android, now available for all Android platforms. NVIDIA AndroidWorks installs all software tools required to develop for Android and reduces the complex process of configuring an Android development system down to a single click. Based on our Tegra Android Developer Pack (TADP), AndroidWorks is a professional grade solution designed to configure a development environment that will work with most Android...

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Android, Android TV, GameWorks, Shield

by Andrew Edelsten, posted Jun 04 2015

The Android TV announcements at Google IO 2015 and the launch of NVIDIA SHIELD last week seriously excited the NVIDIA Developer Technologies engineers. The only answer, shout about it with DevCasts! There was just too much news at Google IO. We simply couldn't wait for the next conference to talk about developing apps for Android TV and SHIELD! So we're bringing our development experiences to a new series of Android TV developer webcasts, or "DevCasts". These short, focused video training...

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