NVIDIA Flex 1.1.0 released

GameWorks, FleX

David Coombes, posted Mar 01 2017

We are pleased to announce the release of Flex 1.1.0, available immediately to all registered NVIDIA developers. Flex 1.1.0 is the largest update to Flex since its initial release, and this post will cover a few of the most notable new features.

To get started, the latest release package is available from the developer zone here.

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Physics and Simulation at GDC17

GameWorks

David Coombes, posted Mar 01 2017

If you are a simulation programmer looking to take your game to the next level of interactivity we have loads of great content for you at GDC. We have talks on D3D Asynchronous compute, GPU accelerated rigid bodies and a talk on advanced animation techniques in Unreal Engine 4. Be sure to attend our sponsored sessions and also stop by the booth, talk to the engineers and try the demos.

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Developer Spotlight: Earth Science Monitoring with Satellite Imagery

Research, Climate/Weather/Ocean Modeling, Cluster / Supercomputing, Developer Spotlight, Government / National Labs, Image Recognition, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Mar 01 2017

Sangram Ganguly, a senior research scientist at the NASA Ames Research Center shares how they are analyzing satellite imagery with deep learning to gain a better understanding of our planet. As a founding member of NASA Earth Exchange (NEX), which utilizes NASA’s GPU-accelerated Pleiades supercomputer, Ganguly helped develop the collaboration platform that combines state-of-the-art supercomputing,

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NVIDIA at GDC17

GameWorks, GDC17

David Coombes, posted Feb 28 2017

The Game Developer Conference will return to San Francisco on Feb 27th 2017 for 5 days of tutorials, presentations and the expo. This will be NVIDIA’s biggest year yet. Our booth with be packed with the hottest tech and we have 16 sponsored sessions. New for this year we have talks about deep learning, the AI technique that is revolutionizing computer science. Read on to find out more.

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GameWorks DX12 Released At GDC

GameWorks

David Coombes, posted Feb 28 2017

Today at GDC NVIDIA released of the latest version of GameWorks. We are accelerating the pace of innovation in game development through advanced technologies for rendering, VR, ray tracing and simulation. GameWorks DX12 adds a range of new APIs, combined with powerful tools and support for DirectX® 12 and DirectCompute. This is our best release yet.

We released tools and technologies in the following catories.

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