Today at GDC NVIDIA released of the latest version of GameWorks.
We are accelerating the pace of innovation in game development through
advanced technologies for rendering, VR, ray tracing and simulation.
“Device Removed” – the bane of every PC rendering programmers existence. “The GPU has crashed and who knows why?” If you’ve said this (or similar; accounting for variants including profanity) then this blog post is for you!
There’s a new computational workhorse in town. For decades, general matrix-matrix multiply—known as GEMM in Basic Linear Algebra Subroutines (BLAS) libraries—has been a standard benchmark for computational performance.