Simple, Portable Parallel C++ with Hemi 2 and CUDA 7.5

Features, C++, C++11, Hemi, Lambda

Nadeem Mohammad, posted Sep 24 2015

The last two releases of CUDA have added support for the powerful new features of C++. In the post The Power of C++11 in CUDA 7 I discussed the importance of C++11 for parallel programming on GPUs, and in the post New Features in CUDA 7.5 I introduced a new experimental feature in the NVCC CUDA C++ compiler:

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GTC16 Call for Submissions

GameWorks

David Coombes, posted Sep 23 2015

GTC is the largest GPU technology conference in the world. It’s all about exploring the innovative ways GPU technology helps developers overcome computational and graphical challenges. GTC16 will be in the heart of Silicon Valley in April 2016. The event attracts developers, researchers, and technologists from some of the top companies, universities, research firms and government agencies from around the world.

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Announcing GTX980 Notebooks: The VR Developer’s Dream

GameWorks

David Coombes, posted Sep 23 2015

Content creators have been asking for VR ready performance in a laptop. This week we announced the availability of notebooks containing the power of the GTX980 GPU.

These notebooks use the same 2,048-core GM204 GPU found in our GeForce GTX 980 graphics cards. They’re equipped with GDDR5 memory, fast CPUs, multiple USB 3.0 ports and direct HDMI out, making them the world’s first notebooks to meet (and exceed) the recommended spec for Oculus Rift.

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DirectX™ 12 Do’s and Don’ts

GameWorks, GameWorks Expert Developer, DX12

Holger Gruen, posted Sep 22 2015

If you have started developing or porting games that use DX12, you have probably realized that it is, in many ways a very different beast when compared to DX11. Lots of responsibility is suddenly being placed on your shoulders.

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Bringing Whispering Willows to SHIELD

GameWorks, SHIELD Stories

Anthony Cascio, posted Sep 17 2015

Whispering Willows is an adventure, horror-themed puzzle game developed by the LA based indie studio Night Light Interactive. Willows started with a successful Kickstarter and went on to win multiple awards including "Best Story" at Casual Connect, "First Place" in the Seattle Indie Game Competition, and "Most Immersive" in the OUYA CREATE Game Jam.

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