Artificial Intelligence Chatbot Remembers Anything For You

News, Research, Cloud, CUDA, Higher Education / Academia, Internet / Communications, Machine Learning & Artificial Intelligence, Media & Entertainment

Nadeem Mohammad, posted Aug 15 2016

A new bot called Wonder will remember anything you want, and then return the information you need via a text message. Once you enter your phone number on the Wonder website, the bot will send you a text explaining how it works – and then you just reply back with the information you want it

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Advanced Real-Time Visualization for Robotic Heart Surgery

Research, CUDA, GeForce, Higher Education / Academia, Medical and Life Sciences, Robotics

Nadeem Mohammad, posted Aug 12 2016

Researchers at the Harvard Biorobotics Laboratory are harnessing the power of GPUs to generate real-time volumetric renderings of patients’ hearts. The team has built a robotic system to autonomously steer commercially available cardiac catheters that can acquire ultrasound images from within the heart. They tested their system in the clinic and reported their results at

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Facial Recognition Software Helping Caterpillar Identify Sleepy Operators

News, Automotive, cuDNN, GeForce, Image Recognition, Machine Learning & Artificial Intelligence, Oil & Gas, Video Processing

Nadeem Mohammad, posted Aug 11 2016

Operator fatigue can potentially be a fatal problem for Caterpillar employees driving the massive mine trucks on long, repetitive shifts throughout the night. Caterpillar recognized this and joined forces with Seeing Machines to install their fatigue detection software in thousands of mining trucks worldwide. Using NVIDIA TITAN X and GTX 1080 GPUs along with the

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Rendering a Game for HDR Display

HDR, GameWorks, GameWorks Expert Developer

Evan Hart, posted Aug 11 2016

Continuing our series on HDR color in games, we’ll start this post with the simple truth. There is no one correct way to do things. However, we do have advice on things that do work well and things that don’t. The first concern is obviously whether your game is rendering with HDR internally today. Since most PC games are, we’ll consider this a pretty safe bet. Beyond this are the more subtle challenges we’ll tackle in this post.

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PC GPU Performance Hot Spots

GameWorks, GameWorks Expert Developer

Matthijs De Smedt, posted Aug 10 2016


Game developers shipping titles for PC and consoles are faced with many interesting rendering optimization challenges. The GPU cost of techniques like tile-based lighting or the CPU cost of the rendering API are going to impact performance very differently based on which platform is being used.

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