Physics and Simulation at GDC17

GameWorks

David Coombes, posted Mar 01 2017

If you are a simulation or physics programmer we have loads of great content for you at GDC on Thursday. We have talks on D3D DirectCompute, GPU accelerated rigid bodies and a talk on advanced animation techniques in Unreal Engine 4

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Developer Spotlight: Earth Science Monitoring with Satellite Imagery

Research, Climate/Weather/Ocean Modeling, Cluster / Supercomputing, Developer Spotlight, Government / National Labs, Image Recognition, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Mar 01 2017

Sangram Ganguly, a senior research scientist at the NASA Ames Research Center shares how they are analyzing satellite imagery with deep learning to gain a better understanding of our planet.

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NVIDIA at GDC17

GameWorks, GDC17

David Coombes, posted Feb 28 2017

The Game Developer Conference will return to San Francisco on Feb 27th 2017 for 5 days of tutorials, presentations and the expo. This will be NVIDIA’s biggest year yet.

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GameWorks DX12 Released At GDC

GameWorks

David Coombes, posted Feb 28 2017

Today at GDC NVIDIA released of the latest version of GameWorks. We are accelerating the pace of innovation in game development through advanced technologies for rendering, VR, ray tracing and simulation.

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Aftermath: Debugging Crashes and TDRs on the GPU

GameWorks Expert Developer, GameWorks

Alex Dunn, posted Feb 28 2017

“Device Removed” – the bane of every PC rendering programmers existence. “The GPU has crashed and who knows why?” If you’ve said this (or similar; accounting for variants including profanity) then this blog post is for you!

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