Explicit Multi-GPU with DirectX 12 – Frame Pipelining, a New Alternative

DirectX 12, GameWorks Expert Developer, GameWorks

Juha Sjoholm, posted Feb 28 2017

This is the second part of the blog post about explicit multi-GPU programming with DirectX 12. In this part, I’ll describe frame pipelining - a new way for utilizing multiple GPUs that was not possible before DirectX 12.

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Explicit Multi-GPU with DirectX 12 – Control, Freedom, New Possibilities

DirectX 12, GameWorks Expert Developer, GameWorks

Juha Sjoholm, posted Feb 28 2017

This blog post is about explicit multi-GPU programming that became possible with the introduction of the DirectX 12 API. In previous versions of DirectX, the driver had to manage multiple SLI GPUs.

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Nsight Visual Studio Edition 5.3 at GDC 2017

Nsight Visual Studio Edition, GameWorks Expert Developer, GameWorks

Robert Bischof, posted Feb 27 2017

Want to see what’s next for NVIDIA Nsight™ Visual Studio Edition? A preview of version 5.3 is being shown at GDC 2017. This version will soon be available for download in the NVIDIA Registered Developer Program, but you can see it now at GDC or at least read about it here.

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NVIDIA GDC Vulkan Driver available now!

Vulkan, VRWorks, GameWorks Expert Developer, Maxwell, pascal, GDC17

Mathias Schott, posted Feb 27 2017

We are happy to announce the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only that extensions that Khronos just

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Create Realistic Synthetic Faces That Look Older With Deep Learning

Research, CUDA, cuDNN, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Feb 24 2017

Developers from Orange Labs in France developed a deep learning system that can quickly make young faces look older, and older faces look younger. A number of techniques already exist, but they are expensive and time consuming.

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