NVIDIA GameWorks in China's Kung Fu Games


Jiayuan Zhu, posted Dec 04 2014

At the “NVIDIA Game Festival (NGF)” held in Shanghai, China, we presented several games utilizing NVIDIA GameWorks technology, including the upcoming Kung Fu game ”King of Wushu”. The game is build on CryEngine and makes use of NVIDIA HairWorks and PhysX Clothing for a more realistic look and feel. 

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PhysX Dynamic Heightfield Modifications

PhysX, GameWorks

Gordon Yeoman, posted Nov 21 2014


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Don't be conservative with Conservative Rasterization

GameWorks Expert Developer, DX12, DX11

Jon Story, posted Nov 19 2014

What is it?

Conservative raster is a cool new feature that came along with NVIDIA’s new Maxwell architecture, which means it is accessible today on GTX980/GTX970 boards. It allows rasterization to generate fragments for every pixel touched by a primitive. This post shows how to enable the feature, and highlights a couple of example use cases: ray traced shadows and voxelization.

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NVIDIA Nsight Visual Studio Edition 4.2 Now Available!

CUDA, OpenGL, Nsight Visual Studio Edition, GameWorks, Developer Tools, Direct3D, Tesla K80

Eric Foo, posted Nov 17 2014

NVIDIA® Nsight™ Visual Studio Edition 4.2 is available for download under the NVIDIA GameWorks Registered Developer Program. This release adds support for the new Tesla K80 and includes several bug fixes.

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Tweaking PhysX GPU Particles for Maxwell

PhysX, GameWorks, GameWorks Expert Developer

Cheng Lai Low, posted Nov 12 2014

One of the most exciting periods when working in NVIDIA is during the launch of a new GPU architecture.  So I was really thrilled when the first Maxwell board landed on my desk and the very first thing I wanted to do was to investigate how PhysX GPU particles can benefit from the new GPU architecture.  In order to do that, I need to get the performance profiles of Maxwell vs Kelper to determine how well the existing Kepler optimizations scale in Maxwell.  There are several tool

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