Postmortems at GDC17


David Coombes, posted Feb 21 2017

Theory is one thing, but it's no substitute for experience. That’s why postmortems are often the best attended talks at GDC. NVIDIA engineers work closely with all kinds of developers throughout the year to ensure that their games are the best they can possibly be. We share some of the knowledge gained in 3 developer sessions.

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Tokyo Tech Building Fastest AI Supercomputer With NVIDIA Technology

News, Research, Cluster / Supercomputing, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Feb 17 2017

The Tokyo Institute of Technology announced they will be using NVIDIA’s accelerated computing platform to build Japan’s fastest AI supercomputer. TSUBAME3.0, is expected to deliver more than two times the performance of its predecessor, TSUBAME2.5, and will be equipped with Pascal-based Tesla P100 GPUs. The supercomputer will excel in AI computation, expected to deliver more

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Deep Learning Training at GDC 2017

Events, News, GeForce, Image Recognition, Machine Learning & Artificial Intelligence, Media & Entertainment

Nadeem Mohammad, posted Feb 17 2017

For the first time at GDC, the NVIDIA Deep Learning Institute will be hosting two half-day workshops consisting of a seminar, hands-on lab, and Q&A session on Tuesday, February 28th targeted at game developers who wish to gain insight into the principles of deep learning and its applications. NVIDIA instructors will cover fundamental concepts of

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Google Releases TensorFlow 1.0

News, Research, Algorithms & Numerical Techniques, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Software

Nadeem Mohammad, posted Feb 16 2017

Google recently announced the release of version 1.0 of its TensorFlow deep learning framework at their inaugural TensorFlow Developer Summit. In just its first year, the popular framework has helped researchers make progress with everything from language translation to early detection of skin cancer and preventing blindness in diabetics. The first major version comes with

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Deep Learning at GDC17

GameWorks, GDC17

David Coombes, posted Feb 16 2017

Deep learning, a branch of artificial intelligence is revolutionizing modern computing. It is being used to develop solutions that range from improved cancer screening to self-driving cars. It has been used to create art, play games and deliver customer insights. More than 19,000 companies are currently using deep learning to advance their respective industries. At GDC this year NVIDIA will be showing how these techniques can be brought to game development.

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