Shadertoy Contest 2016 Announced


David Coombes, posted Jun 27 2016

If you are into shaders, procedural content and hacking, the Shadertoy Competition 2016 starts on July 3rd! Just like every year, Shadertoy organizes a one month-long competition where the best and most talented shader writers in the world show off their skills and win honor and pride. Anybody can participate, it is online and it is free! #ShadertoyCompetition

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MIT Researchers Created Eye-Tracking Solution For Your Smartphone

Research, Caffe, cuDNN, GeForce, Higher Education / Academia, Image Processing, Machine Learning & Artificial Intelligence, Video Processing

Nadeem Mohammad, posted Jun 27 2016

From scientific research to commercial applications, eye tracking is an important tool across many domains. Researchers from MIT and University of Georgia developed software that can turn any smartphone into an eye-tracking device. Besides making existing applications of eye-tracking technology more accessible, the system could also help detect signs of incipient neurological disease or mental

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IndieCade @ E3 Wrap-Up

GameWorks, SHIELD Stories

Anthony Cascio, posted Jun 24 2016

Thanks for coming out to E3 this year and showing your support for all the Indie titles that were shown off at the IndieCade@E3 Festival. We had an amazing time and look forward to seeing you all next year!

We showed off some great games, like Super Meat Boy, Contrast, Super Mega Baseball, and Ultimate Chicken Horse. All playable on NVIDIA SHIELD! The folks at IndieCade were ecstatic over our participation this year and we were astounded by the response to NVIDIA SHIELD.

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Artificial Intelligence System Predicts Human Interactions

Research, Caffe, cuDNN, Higher Education / Academia, Image Processing, Machine Learning & Artificial Intelligence, Robotics, Tesla, Video Processing

Nadeem Mohammad, posted Jun 24 2016

Predicting what will happen in the future is challenging. Researchers from MIT’s Computer Science and Artificial Intelligence Laboratory developed an algorithm that can predict whether two individuals will hug, kiss, shake hands or slap five in the next scene. Using a Tesla K40 GPU with the cuDNN-accelerated Caffe deep learning framework, the researchers trained their

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Pascal VR Tech

GameWorks Expert Developer, GameWorks, pascal, GameWorks VR, VRWorks, DesignWorks

Iain Cantlay, posted Jun 23 2016

NVIDIA recently launched our Pascal architecture with the GeForce GTX 1080 and 1070 GPUs. Pascal introduces a couple of new technologies aimed specifically at improving the Virtual Reality experience (VR). Single Pass Stereo addresses the geometry end of the pipeline, allowing both views of a stereo scene to be efficiently rendered in a single pass.

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