Blog

DirectX, Games and Graphics, GameWorks

by David Coombes, posted Apr 30 2014

DirectX11.2 enables native hardware support for virtual texturing through tiled resources. This allows developers to generate sparse texture arrays by only allocating memory as required. One application for tiled resources is sparse shadow maps, a technique for improving on shadow maps.

Read more

Developer Tools, Tegra Android Development Pack

by Eric Foo, posted Apr 24 2014

The latest public release of Tegra Android Development Pack (2.0r9) is now available under the new NVIDIA GameWorks™ platform of NVIDIA Developer Tools. Tegra Android Development Pack (TADP) is a suite of SDKs, developer tools, drivers and OS images bundled in a single package to help simplify setting up and managing an Android development environment. This version includes Android SDK (22.6.2) and NDK (r9d) support, new versions of NVIDIA Android Developer Tools (Tegra System Profiler,...

Read more

DirectX, GameWorks

by David Coombes, posted Apr 17 2014

Hardware Tessellation is one of the latest additions to the graphics programmer's tool kit. Originally only available on the PC it is also now available on next generation consoles as well as mobile devices like Tegra K1. Implementing tessellation in hardware is faster and more bandwidth efficient when compared to doing it in software. The DX11 pipeline adds several stages and is fully programmable which opens it up for a variety of interesting techniques. Developers creating AAA content...

Read more

GameWorks

by David Coombes, posted Apr 10 2014

Ubisoft and NVIDIA have been working closely in order to create the most vivid and breath taking Chicago possible for the PC version of Watch Dogs. In this video, Paul Vlasie, the PC Lead Engineer on Watch_Dogs, describes how HBAO+ and TXAA technologies from NVIDIA were integrated into the PC version of the game. The Windy City as you've never seen it before.

Read more

GameWorks

by David Coombes, posted Mar 25 2014

It’s the second day of the GPU Technology Conference and NVIDIA CEO Jen-Hsun Huang has given his keynote revealing news about next generation GPUs for mobile and desktop as well as unveiling the Titan Z and new SHIELD firmware updates. Here are some of the highlights relevant to game developers:

Read more

Syndicate content