Constant Buffers without Constant Pain

GameWorks, GameWorks Expert Developer, DX12, DX11

Holger Gruen, posted Jan 14 2015

Constant Buffers without Constant Pain

Since the release of DirectX 10 ™ 3D programmers have had to deal with constant buffers as the way of passing parameter constants to GPU shaders. Changing shader constants became a whole lot more tricky, as sub-optimal updates to constant buffers could have a very severe impact on the performance of a game.

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Nsight Visual Studio Edition 4.5 Release Candidate 1 Available for Download

CUDA, OpenGL, DirectX, Nsight Visual Studio Edition, GameWorks, Developer Tools

Eric Foo, posted Jan 13 2015

NVIDIA® Nsight™ Visual Studio Edition 4.5 Release Candidate 1 is available for download in the Nsight Visual Studio Edition Early Access page under the NVIDIA GameWorks Registered Developer Program. This release improves OpenGL 4.3 support, increases performance of graphics applications running in the Frame Debugger and Analysis Tracing, and includes support for CUDA 7.0 Release Candidate Toolkit.

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Tegra X1

tegra, GameWorks

David Coombes, posted Jan 09 2015

This week at CES 15 in Las Vegas NVIDIA announced the Tegra X1 chip. Tegra X1 is NVIDIA’s latest superchip, and has raised the bar again for mobile visual computing and energy-efficiency. Tegra X1 with its 256-core Maxwell GPU delivers 2x the performance and 2x the energy efficiency of Tegra K1.

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NVIDIA GameWorks in Monster Hunter Online Benchmark

GameWorks

Jiayuan Zhu, posted Jan 06 2015

Monster Hunter Online is a multi-player online game which was developed in collaboration between Capcom and Tencent. The benchmark version was released on Jan 5th 2015 by Tencent to showcase the beautiful scenery, a series of advanced rendering technologies as well as some of the NVIDIA Gameworks tech, such as NVIDIA HairWorks, HBAO+, Clothing. The benchmark can be downloaded from here.

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Bring your Game to Android TV with NVIDIA SHIELD

Android, NVIDIA Shield, Android TV

David Coombes, posted Dec 10 2014

Is your game built on a cross platform engine like Unity or Unreal Engine? Does your game support gamepads? Have you made an Android build?

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