NVIDIA FleX 0.8 released

GameWorks

Monier Maher, posted Apr 16 2015

The latest version of FleX 0.8 is now available for download from here. NVIDIA FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc.

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HBAO+ in Son of Nor (Unity)

GameWorks

Anonymous, posted Apr 02 2015

With Son of Nor being the first Unity game to use the HBAO+ technology of NVIDIA GameWorks, we expected the integration to take quite some time… but we were proven wrong! After downloading the Unity Plugin of HBAO+ from the NVIDIA website, we just gave it a go. In little less than a day the whole thing was already working inside Son of Nor!

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The Basics of GPU Voxelization

GameWorks, GameWorks Expert Developer, DX12, DX11

Masaya Takeshige, posted Mar 22 2015

What Can You Do With Voxelization?

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Life of a triangle - NVIDIA's logical pipeline

GameWorks, GameWorks Expert Developer, DX12, DX11

Christoph Kubisch, posted Mar 16 2015

Since the release of the ground breaking Fermi architecture almost 5 years have gone by, it might be time to refresh the principle graphics architecture beneath it. Fermi was the first NVIDIA GPU implementing a fully scalable graphics engine and its core architecture can be found in Kepler as well as Maxwell. The following article and especially the “compressed pipeline knowledge” image below should serve as a primer based on the various public

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NVIDIA Shield Android TV console launched at GDC15

Shield, GameWorks

David Coombes, posted Mar 07 2015

This week at GDC we launched the latest member of the SHIELD family, a 4K capable Android TV that can play awesome Android games like Crysis3 natively as well as streaming the latest PC games from the cloud using our GRID game streaming service at 1080p 60fps. Powered by the awesome Tegra X1 superchip, the device costs $199 and can be used to consume media of all kinds as well as for hours of gaming pleasure.

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