Analysing Stutter – Mining More from Percentiles
GameWorks, GameWorks Expert Developer, DX12, DX11
Iain Cantlay, posted Sep 16 2014
Stutter and hitching are often talked about when comparing games or measuring performance. However subjective comparisons are not that useful during development. In this article I will show an approach that can be used to quantify frame rate using statistical analysis. This allows for an objective comparison of performance during development. By measuring stutter and reducing it over time you can ensure your game delivers a smooth experience for the gamer.