Meet the New Tesla-Accelerated Supercomputer at Michigan State University

News, Research, Cluster / Supercomputing, Higher Education / Academia, Image Processing, Image Recognition, Machine Learning & Artificial Intelligence, Medical and Life Sciences, Molecular Dynamics, Tesla

Nadeem Mohammad, posted Jul 14 2016

Accelerated by 200 Tesla K80 GPUs, the Laconia Supercomputer was recently unveiled at the Institute for Cyber-Enabled Research at Michigan State University. Named after a region in Greece that was home to the original Spartans, the mascot of Michigan State University, the supecomputer ranks in the TOP500 fastest computers in the world and is projected

Read more

Using Sketches to Search for Products Online

Features, Research, cuDNN, Higher Education / Academia, Image Processing, Internet / Communications, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Jul 13 2016

Sometimes drawing a quick sketch is easier than using text to describe a particular product you have in mind. Researchers at Queen Mary University of London created a tool that recognizes hand-drawn sketches on a smartphone or tablet and uses them to search for products online. Using two Tesla K80 GPUs and the cuDNN-accelerated Caffe

Read more

Displaying HDR Nuts and Bolts

GameWorks, HDR

Evan Hart, posted Jul 12 2016

As you may have already seen in our previous entries regarding high dynamic range (HDR) on this blog, we’re pretty excited about the promise of HDR. Now this series can get to the business of showing you how to enable it in your code.

Requirements (in case you missed them in the earlier post):

Read more

DIY Cat Stopper Sprinkler System

Research, cuDNN, GeForce, Image Recognition, Internet of Things, Jetson, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Jul 11 2016

Motivated by neighbor’s cat that poops on his lawn, an NVIDIA engineer built a smart system in less than fifteen hours that automatically turns on the sprinklers when a cat is on his lawn. Robert Bond, a system software engineer, first trained a neural network to recognize cat images using a TITAN GPU and the

Read more

GameWorks Vulkan and OpenGL Samples 3.0 Released

GameWorks, GameWorks Expert Developer, Vulkan

Lars Bishop, posted Jul 08 2016

We have rolled out a big upgrade to our GameWorks graphics API samples (formerly known as the OpenGL Samples) – we’ve added support for Vulkan in the framework on all platforms: Windows, Android, desktop Linux and Linux 4 Tegra! The source code and documentation are available today. Check them out at:

https://developer.nvidia.com/gameworks-vulkan-and-opengl-samples

Read more