GameWorks, VR

David Coombes, posted Feb 20 2016

Are you doing cutting-edge work in virtual reality? The ECS VR Showcase is an opportunity for eight teams to present their innovative work, with the winning team receiving $30,000 in cash and prizes.

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The Vulkan Graphics API Is Here

GameWorks, GameWorks Expert Developer, Vulkan

Anthony Cascio, posted Feb 16 2016

Vulkan is here

Vulkan, a new graphics application programming interface, launched today. Here you can find samples, drivers, training videos, and more. Click to learn more

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Vulkan & OpenGL Threaded CAD Scene Sample

GameWorks, GameWorks Expert Developer, Vulkan, DesignWorks

Christoph Kubisch, posted Feb 15 2016

We have released various Vulkan samples on our professional graphics repository. In this post we present some details of the “threaded cadscene sample”.

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Open-Source Vulkan C++ API

GameWorks, GameWorks Expert Developer, Vulkan

Markus Tavenrath, posted Feb 15 2016

Vulkan is a C API and as such inherits all common pitfalls of using a general C programming library. The motivation of a low-level Vulkan C++ API is to avoid these common pitfalls by applying commonly known C++ features while keeping the overall structure of a Vulkan program and preserving the full freedom it provides as low-level graphics API. An additional guideline we followed was not to introduce additional runtime overhead by providing a header-only library with inline functions.

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Tales from the NVIDIA Vulkan Early Access Program

Vulkan, GameWorks Expert Developer

Mathias Schott, posted Feb 15 2016

Today, the Khronos Group publically released the Vulkan specification, documentation and software development tools as the result of an exceptional industry wide participation. When the Khronos Group set up the Vulkan Advisory Panel to foster this collaboration, we thought it would be a good idea to actively engage its members as well and thus we set up a matching NVIDIA Vulkan Early Access program.

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