GameWorks, GameWorks Expert Developer, GRID

by Gary Ji, posted Oct 22 2014

NVIDIA GRID hardware and software provides a highly efficient and cost-effective infrastructure for cloud game streaming. With baremetal server configurations, API hooking is the key technique in the development of a full-fledged streaming solution. This technical blog will present several recommendations for this important technique. Introduction To facilitate cloud gaming powered by NVIDIA GRID, a software layer for managing multiple concurrent game sessions is needed. This can be...

Read more

DX11, DX12, GameWorks, GameWorks Expert Developer

by A.Dunn and L.Bavoil, posted Oct 20 2014

Like many other visual effects, games attempt to mimic transparent (or translucent as it’s often synonymously referred to in the games industry) objects as closely as possible. Real world transparent objects are often modelled in games using a simple set of equations and rules; simplifications are made, and laws of physics are bent, in an attempt to reduce the cost of simulating such a complex phenomenon. For the most part we can get plausible results when rendering semi-transparent...

Read more

64 bit, Android 5, ARMv8, Denver, Lollipop, Tegra K1

by Andrew Edelsten, posted Oct 20 2014

Google launches Android 5.0 "Lollipop" with full ARMv8-A 64 bit and OpenGL 3.1 + AEP support on the Nexus 9 tablet powered by the NVIDIA® Tegra® K1 64 bit mobile processor. In what is surely the most casually cool approach to a product and major OS launch in living memory, Google posted a blog last Wednesday to unveil Android version 5.0 (named Lollipop) and a suite of new Nexus products. Leading the Lollipop charge is the Nexus 9 tablet powered by the NVIDIA Tegra K1 64 bit...

Read more


by Dmitry Duka, posted Oct 02 2014

Hi, I’m Dmitry Duka, engineering manager of the NVIDIA GameWorks team in Moscow. We have a passion for making games more realistic, and I’m excited to share some of the work we do here at NVIDIA, which enables developers to easily incorporate advanced effects into games. We collaborate with game developers to make games more exciting. A great example of this was our work with Ubisoft Kiev on Assassin's Creed 4 Black Flag. We supported the Ubisoft Kiev team in integrating interactive...

Read more

GameWorks, Nsight Tegra, Tegra Android Development Pack

by Eric Foo, posted Sep 24 2014

For the latest version of IncrediBuild 5.5, NVIDIA worked closely with IncrediBuild to add compatibility for our Microsoft Visual Studio integrated Android build and debug environment, NVIDIA Nsight Tegra, Visual Studio Edition. IncrediBuild distributed computing software easily accelerates source code compilation and other development tasks. With this integration, NVIDIA and IncrediBuild are helping developers bring the next generation of graphics, gameplay, and usability to the Android...

Read more