Latest PhysX Source Code Now Available Free on GitHub

PhysX, GameWorks

Rev Lebaredian, posted Mar 04 2015

NVIDIA today put more than a decade of research, development and investment in gaming physics into the hands of game developers – by offering free source code for NVIDIA PhysX on GitHub.

This will accelerate the adoption of PhysX, the premier physics engine in gaming. And it will help game developers by lowering the barrier of entry to putting world-class physics effects in their games.

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Tegra Android Development Pack 4.0R1 released with support for the all-new NVIDIA SHIELD powered by Tegra X1!

tegra, CUDA, OpenGL, Shield, Tegra Android Development Pack, GameWorks, Developer Tools, Android TV, Lollipop, 64 bit, Tegra X1

Eric Foo, posted Mar 04 2015

Get ready to develop for the cutting edge of the gaming revolution with Tegra Android Development Pack 4.0R1 (TADP 4.0R1).

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glNext at GDC 2015

OpenGL Development, GameWorks

David Coombes, posted Mar 03 2015

UPDATE: glNext is now called Vulkan. Get the full details over at

glNext: The Future of High Performance Graphics (Presented by Valve)

Date: Thursday, March 5, 10:00am - 11:00am

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Nsight Visual Studio Edition 4.5 Final released on NVIDIA GameWorks!

CUDA, OpenGL, DirectX, Nsight Visual Studio Edition, GameWorks, Developer Tools

Eric Foo, posted Feb 18 2015

Updated 03/19/2015: Nsight Visual Studio Edition 4.6 is now available with added support for GeForce GTX TITAN X and Quadro M6000.

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NVIDIA at GDC 2015


David Coombes, posted Feb 09 2015

NVIDIA has a packed agenda planned for GDC along with some big announcements. Whether you are a mobile, desktop or cloud based developer, we have something for you.
We will have a large booth showing off the latest in gaming technologies and we will have lots of engineers available to talk on a wide range of topics.

Check out our full GDC Schedule here!

See you at the show!

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