Update: The Tegra Graphics Debugger is now available bundled in the latest Tegra Android Development Pack 3.0r1. Learn more about it here. Debug and profile OpenGL ES 2.0, OpenGL ES 3.0 and even OpenGL 4.x on Windows, OSX and Linux. Sharing a common UI with NVIDIA Nsight, Visual Studio Edition, you can leverage your experience across mobile, desktop and the cloud. While not yet publicly available (we anticipate sometime in Q2), at GDC’14, you can learn to use this powerful graphics...
NVIDIA GameWorks™ pushes the limits of gaming by providing a more interactive and cinematic game experience and thus enabling next gen gaming for current games. We provide technologies e.g. PhysX and VisualFX, which are easy to integrate into games as well as tutorials and tools to quickly generate game content. In addition we also provide tools to debug, profile and optimize your code.
NVIDIA’s presence at GDC this year will be larger than ever. Whether you want to see the most powerful mobile processors, learn about rendering in the cloud or see the latest developments in PC gaming, we have something for you. Check out our official website and show guide here or keep reading for a few of our show highlights.
Update: The webinars from GDC are now available for viewing online here. Get your hands dirty and experience the latest and greatest tools for modern game development. Join us at GDC'14 for a set of hands-on labs, using content and technology from Croteam's Serious Sam 3, to learn the skills required to debug and optimize your game title for the latest gaming hardware for Desktop and Android. Multiple sessions are scheduled each day and each lab runs approximately 80 minutes.
In this presentation, Cass Everitt and John McDonald talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, fundamentals of the graphics driver stack and specific GL extensions--such as Bindless rendering and MultiDraw commands.