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CUDA, Debugging, DirectX, Nsight, OpenGL, Visual Studio, Windows 8

by Eric Foo, posted Aug 26 2013

The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Visual Studio Edition 3.1, an application development platform for heterogeneous systems. This new release officially supports Visual Studio 2012, Direct3D 11.1, (OpenGL) bindless graphics and CUDA® 5.5. Please note that this release of Nsight™ Visual Studio Edition requires NVIDIA Display Driver Release 319 or newer.

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Android, Debug, development kit, Eclipse, NDK, Nsight Tegra, PerfHUD ES, Shield, tegra, Tegra Android Development Pack, Tegra Profiler, Visual Studio

by Eric Foo, posted Aug 20 2013

We are proud to announce the release of Tegra Android Development Pack 2.0r5, the ultimate companion for developing native Android applications. Tegra Android Development Pack (TADP) is a single package that sets up an Android development environment and installs all software tools required to developing for Android. Release Highlights

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by David Coombes, posted Aug 05 2013

We hope you're as excited about NVIDIA® SHIELD™ as we are!  While we will be posting deeper technical information about SHIELD soon, we wanted to give you some immediate guidance on what you can do to prepare your games today for the ultimate mobile experience.  Here are some tips to make sure your games work seamlessly with SHIELD:

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by Calisa Cole, posted Jul 22 2013

This week’s Spotlight is on Valerie Halyo, assistant professor of physics at Princeton University. Researchers in the field of high energy physics, such as Valerie, are exploring the most fundamental questions about the nature of the universe, looking for the elementary particles that constitute matter and its interactions. One of Valerie’s goals is to extend the physics accessible at the Large Hadron Collider (LHC) at CERN in Geneva, Switzerland to include a larger phase space of...

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ANR, native_app_glue, TADP

by Andrew Edelsten, posted Jun 07 2013

Recently, as we have been testing applications and games for NVIDIA SHIELD, we have found that a seemingly minor issue in Google’s native_app_glue source code (and thus in NVIDIA’s TADP samples based on this code) is actually a serious issue on next-gen Android platforms.

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