Building Cross-Platform CUDA Applications with CMake

Features, CMake, Compilation, CUDA

Nadeem Mohammad, posted Aug 01 2017

Cross-platform software development poses a number of challenges to your application’s build process. How do you target multiple platforms without maintaining multiple platform-specific build scripts, projects, or makefiles?

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DesignWorks SIGGRAPH 2017 Announcements

News

Nadeem Mohammad, posted Aug 01 2017

Get the latest SDK and tools designed for developers creating professional graphics, advanced rendering, video processing, material design, and 3D printing.

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Professional-Quality 3D Asset Library for Research Launched by NVIDIA, Amazon Lumberyard, and SpeedTree

News, Computer Graphics & Visualization, Games, Virtual Reality

Nadeem Mohammad, posted Aug 01 2017

By Aaron Lefohn, Director of NVIDIA Research Falcor Rendering R&D Framework Updated for DirectX 12 and Vulkan This morning at SIGGRAPH 2017, Amazon Lumberyard, SpeedTree, and NVIDIA announced ORCA (Open Research Content Archive) a free, open library

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Building Cross-Platform CUDA Applications with CMake

Research, CUDA

Nadeem Mohammad, posted Aug 01 2017

Cross-platform software development poses a number of challenges to your application’s build process. How do you target multiple platforms without maintaining multiple platform-specific build scripts, projects, or makefiles?

Read more

Profiling the AI Performance Boost in OptiX 5

Features, News, Computer Graphics & Visualization, Games, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Jul 31 2017

By Vincent Brisebois and Ankit Patel, NVIDIA OptiX 5.0 introduces a new post-processing feature to denoise images.

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