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CUDA, Developer Tools, GameWorks, OpenGL, tegra, Tegra Android Development Pack

by Eric Foo, posted Jun 13 2014

(简体中文) With the launch announcement of Xiaomi’s first tablet MiPad, the first production device equipped with NVIDIA Tegra K1, Tegra Android Development Pack (3.0R1) brings full developer support for Tegra K1 devices and development kits. Tegra Android Development Pack (TADP) is a suite of SDKs, developer tools, drivers and OS images bundled in a single package to help simplify setting up and managing an Android development environment. CUDA 6.0 support and Tegra Graphics Debugger, a...

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Direct3D, CUDA, Debugging, Developer Tools, GameWorks, Nsight Visual Studio Edition, OpenGL, Profiling, Visual Studio

by Eric Foo, posted May 27 2014

Build, debug, profile and trace your Graphics and GPU Computing applications with Nsight™ Visual Studio Edition 4.0 with support for CUDA 6.0, DirectX 9/11, OpenGL APIs directly within Microsoft Visual Studio 2008 SP1 or higher! The full production release of NVIDIA® Nsight™ Visual Studio Edition 4.0 his now available under the new NVIDIA GameWorks Download Center. This new release adds support for the new Maxwell GPU architecture, a completely redesigned Frame Debugger for...

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GameWorks

by David Coombes, posted May 16 2014

During GDC14 we ran two days of intensive training sessions showing developers how to debug, profile and optimize DirectX 11 applications using our tools on real game assets from Croteam's Serious Sam 3. The video from this session is now available on our NVIDIA GameWorks YouTube channel.

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GameWorks

by David Coombes, posted May 13 2014

At GTC14 this year, NVIDIA’s Andrew Edelsten gave this presentation on how to make your Android game stand out in today’s market. Android continues its meteoric rise as the world's dominate mobile operating system. Every day developers large and small discover new ways to delight users but getting noticed is increasingly difficult. The latest NVIDIA Tegra K1 processors provide developers with a host of new features to differentiate their titles and get them flying above the rest of the crowd...

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GameWorks

by David Coombes, posted May 01 2014

Horror games have seen a resurgence in recent years thanks to Slender Man and titles inspired by his success. The latest game seeking fame in the crowded genre is Daylight from Zombie Studios, a DirectX 11 first-person survival-horror set in an abandoned hospital with a dark past. Uniquely, Daylight offers a new challenge each and every time you play thanks to procedurally generated levels that shuffle the horrific game's building blocks. Powered by Unreal Engine 4, Daylight is the most...

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