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GameWorks, GameWorks Expert Developer

by Masaya Takeshige, posted Mar 22 2015

What Can You Do With Voxelization? A voxel representation of a scene has spatial data as opposed to the conventional rasterization view (as stored in a render target) which just has a slice of depth value. A voxelized scene can be easily traversed spatially and you can access data from coarse world locations. This enables rendering techniques which require spatial data such as indirect illumination, more convincing ambient occlusion and volumetric light shafts. Also it is also possible to...

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GameWorks, GameWorks Expert Developer

by Christoph Kubisch, posted Mar 16 2015

Since the release of the ground breaking Fermi architecture almost 5 years have gone by, it might be time to refresh the principle graphics architecture beneath it. Fermi was the first NVIDIA GPU implementing a fully scalable graphics engine and its core architecture can be found in Kepler as well as Maxwell. The following article and especially the “compressed pipeline knowledge” image below should serve as a primer based on the various public materials, such as whitepapers or GTC...

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GameWorks, Shield

by David Coombes, posted Mar 07 2015

This week at GDC we launched the latest member of the SHIELD family, a 4K capable Android TV that can play awesome Android games like Crysis3 natively as well as streaming the latest PC games from the cloud using our GRID game streaming service at 1080p 60fps. Powered by the awesome Tegra X1 superchip, the device costs $199 and can be used to consume media of all kinds as well as for hours of gaming pleasure. Develop Native Because the device runs Android L, anybody can develop for...

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GameWorks, PhysX

by Mike Skolones, posted Mar 05 2015

NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub. We created GameWorks to advance gaming at a rapid pace by extending the state of the art in graphics technologies. Developers now have access to the cinematic-quality special effects and the tools they need to make their games better with minimal effort. Having custom UE4 branches on GitHub...

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GameWorks, PhysX

by Rev Lebaredian, posted Mar 04 2015

NVIDIA today put more than a decade of research, development and investment in gaming physics into the hands of game developers – by offering free source code for NVIDIA PhysX on GitHub. This will accelerate the adoption of PhysX, the premier physics engine in gaming. And it will help game developers by lowering the barrier of entry to putting world-class physics effects in their games. Used in more than 500 games on multiple platforms, NVIDIA PhysX is one of the most popular...

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