by David Coombes, posted Feb 11 2014

Update: The webinars from GDC are now available for viewing online here. Get your hands dirty and experience the latest and greatest tools for modern game development. Join us at GDC'14 for a set of hands-on labs, using content and technology from Croteam's Serious Sam 3, to learn the skills required to debug and optimize your game title for the latest gaming hardware for Desktop and Android. Multiple sessions are scheduled each day and each lab runs approximately 80 minutes.  

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by David Coombes, posted Jan 21 2014

In this presentation, Cass Everitt and John McDonald talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, fundamentals of the graphics driver stack and specific GL extensions--such as Bindless rendering and MultiDraw commands.

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by David Coombes, posted Jan 15 2014

By now you’ve probably heard about the Tegra K1.  A family of power efficient SOCs that leverage the same Kepler GPU technology used in GeForce and Tesla graphics cards for mobile. The white paper goes over the SOC in more detail.

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Tags Game & Graphics Development

by David Coombes, posted Nov 26 2013

Aside from all the great products, one of the biggest events during G-STAR was held at NVIDIA booth. On Saturday, a five-to-five League of Legends(LOL) gaming match attracted a huge crowd as the LOL Season 3 World Champion winning team SKT T1 visited to participate. The competing teams were made up of two SKT T1 members and three amateur gamers, arousing curiosities among the audience which team will win. And the SKT T1 autograph event after the match just added more fun. G-SYNC During the...

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Tags Game & Graphics Development, Mobile Development, Tools

by Eric Foo, posted Nov 15 2013

Shortly after the release of the NVIDIA SHIELD update to Android 4.3 (OTA Update 63/64), a bug was discovered that prevents Nsight Tegra, and other debuggers, from attaching to applications for debugging. This bug does not affect devices that are flashed with a full image. Instead it only affects devices where the OTA Update 63/64 releases were applied as a System Update on the device. A workaround to this issue is available to developers by directly flashing a full image onto the device by...

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