by David Coombes, posted May 13 2014

At GTC14 this year, NVIDIA’s Andrew Edelsten gave this presentation on how to make your Android game stand out in today’s market. Android continues its meteoric rise as the world's dominate mobile operating system. Every day developers large and small discover new ways to delight users but getting noticed is increasingly difficult. The latest NVIDIA Tegra K1 processors provide developers with a host of new features to differentiate their titles and get them flying above the rest of the crowd...

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by David Coombes, posted May 01 2014

Horror games have seen a resurgence in recent years thanks to Slender Man and titles inspired by his success. The latest game seeking fame in the crowded genre is Daylight from Zombie Studios, a DirectX 11 first-person survival-horror set in an abandoned hospital with a dark past. Uniquely, Daylight offers a new challenge each and every time you play thanks to procedurally generated levels that shuffle the horrific game's building blocks. Powered by Unreal Engine 4, Daylight is the most...

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by David Coombes, posted Apr 30 2014

DirectX11.2 enables native hardware support for virtual texturing through tiled resources. This allows developers to generate sparse texture arrays by only allocating memory as required. One application for tiled resources is sparse shadow maps, a technique for improving on shadow maps.

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by Eric Foo, posted Apr 24 2014

The latest public release of Tegra Android Development Pack (2.0r9) is now available under the new NVIDIA GameWorks™ platform of NVIDIA Developer Tools. Tegra Android Development Pack (TADP) is a suite of SDKs, developer tools, drivers and OS images bundled in a single package to help simplify setting up and managing an Android development environment. This version includes Android SDK (22.6.2) and NDK (r9d) support, new versions of NVIDIA Android Developer Tools (Tegra System Profiler,...

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by David Coombes, posted Apr 17 2014

Hardware Tessellation is one of the latest additions to the graphics programmer's tool kit. Originally only available on the PC it is also now available on next generation consoles as well as mobile devices like Tegra K1. Implementing tessellation in hardware is faster and more bandwidth efficient when compared to doing it in software. The DX11 pipeline adds several stages and is fully programmable which opens it up for a variety of interesting techniques. Developers creating AAA content...

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