by David Coombes, posted Mar 07 2015

This week at GDC we launched the latest member of the SHIELD family, a 4K capable Android TV that can play awesome Android games like Crysis3 natively as well as streaming the latest PC games from the cloud using our GRID game streaming service at 1080p 60fps. Powered by the awesome Tegra X1 superchip, the device costs $199 and can be used to consume media of all kinds as well as for hours of gaming pleasure. Develop Native Because the device runs Android L, anybody can develop for...

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by Mike Skolones, posted Mar 05 2015

NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub. We created GameWorks to advance gaming at a rapid pace by extending the state of the art in graphics technologies. Developers now have access to the cinematic-quality special effects and the tools they need to make their games better with minimal effort. Having custom UE4 branches on GitHub...

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by Rev Lebaredian, posted Mar 04 2015

NVIDIA today put more than a decade of research, development and investment in gaming physics into the hands of game developers – by offering free source code for NVIDIA PhysX on GitHub. This will accelerate the adoption of PhysX, the premier physics engine in gaming. And it will help game developers by lowering the barrier of entry to putting world-class physics effects in their games. Used in more than 500 games on multiple platforms, NVIDIA PhysX is one of the most popular...

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Tags GameWorks

by Eric Foo, posted Mar 04 2015

Get ready to develop for the cutting edge of the gaming revolution with Tegra Android Development Pack 4.0R1 (TADP 4.0R1). With support for the newly announced NVIDIA® SHIELD™ powered by NVIDIA® Tegra® X1 processor with NVIDIA® Maxwell™ PC graphics architecture running Google Android TV operating system, TADP 4.0R1 will prepare your development environment with Android application development needs, including all software tools required to start development in a...

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by David Coombes, posted Mar 03 2015

UPDATE: glNext is now called Vulkan. Get the full details over at Khronos.org glNext: The Future of High Performance Graphics (Presented by Valve) Date: Thursday, March 5, 10:00am - 11:00am Johan Andersson | Technical Fellow, Electronic Arts, Frostbite Engine Team Pierre-Loup Griffais | Developer, Valve Software John McDonald | Developer, Valve Software Niklas Smedberg | Senior Engine Programmer, Epic Games Dan Baker | Graphics Architect, Oxide Games Aras Pranckevicius |...

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