Ubisoft and NVIDIA have been working closely in order to create the most vivid and breath taking Chicago possible for the PC version of Watch Dogs. In this video, Paul Vlasie, the PC Lead Engineer on Watch_Dogs, describes how HBAO+ and TXAA technologies from NVIDIA were integrated into the PC version of the game. The Windy City as you've never seen it before.
It’s the second day of the GPU Technology Conference and NVIDIA CEO Jen-Hsun Huang has given his keynote revealing news about next generation GPUs for mobile and desktop as well as unveiling the Titan Z and new SHIELD firmware updates. Here are some of the highlights relevant to game developers:
Thursday is Sponsored Session day from NVIDIA with 6 intense tech talks covering everything from mobile, though desktop to cloud rendering. Also don't forget to stop by the booth and check out G-SYNC, GameWorks, Shield, GRID Streaming and the amazing Tegra K1. We have many engineers in the booth and they love to talk to developers so be sure to stop by. There is also a DirectX 12 announcement from Microsoft today at 10am. News from the Show Epic...
The latest public release of Tegra Android Development Pack (2.0r8) is now available under the new NVIDIA GameWorks™ platform of NVIDIA Developer Tools. Tegra Android Development Pack (TADP) is a suite of SDKs, developer tools, drivers and OS images bundled in a single package to help simplify setting up and managing an Android development environment.
Tegra K1 from NVIDIA is the next generation mobile chip with power comparable to an Xbox360 and full support for OpenGL 4.4. Tegra Graphics Debugger gives you the control to harness that power. Come and learn about the future of mobile graphics at our Code Lab on Wednesday 19th. The first 30 developers to register for each session and show up at the labs will be awarded an NVIDIA Shield DevKit. Register here to reserve yours!