Tags GameWorks

by Brian Alspach, posted Aug 12 2015

Never Alone is a celebrated atmospheric puzzle platformer developed in collaboration with the Iñupiat, an Alaska Native people. The game’s fiction is drawn from a traditional Iñupiat story called Kunuuksayuuka that has been shared across many generations. Never Alone earned over 75 "Best of 2014" awards and was the winner of "Best Debut Game" at the 2015 BAFTA Games Awards as well as "Game of the Year" and "Most Significant Impact" at the 2015 Games for Change Awards. What made Never...

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by Eric Foo, posted Aug 12 2015

New to NVIDIA AndroidWorks 1R2, is a full version of IncrediBuild 7.0 for Visual Studio (trial licenses available upon install). NVIDIA has worked closely with IncrediBuild to accelerate build times when using IncrediBuild for Visual Studio in conjunction with the latest Nsight Tegra, Visual Studio Edition 3.1. Users will experience a significant reduction in build times using IncrediBuild, where benefits can be seen even running within a single machine. Furthermore, the new fast deploy...

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by Eric Foo, posted Aug 10 2015

The NVIDIA Developer Tools team is proud to announce the production release of the NVIDIA Linux Graphics Debugger, a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux, enabling professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions. Main features of Linux Graphics Debugger 1.0 include: Monitor key software and hardware performance metrics Capture a frame of rendering and...

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by Monier Maher, posted Aug 05 2015

The Witcher 3, Grand Theft Auto V, World of Warcraft: Warlords of Draenor, FarCry 4 …. All these great new games have one thing in common - NVIDIA GameWorks. GameWorks is our effort to push the limits of gaming. The result - a more interactive and cinematic game experience. Our goal - to enable a next-gen gaming experience for games you can buy now. We introduced GameWorks at the end of 2013. Since then we have been providing lots of new tools, tech and improved gaming experience. It...

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by Aron Zoellner, posted Jul 22 2015

Simulated hair and fur is quickly becoming an amazing feature to add increased visual fidelity to games these days.  It’s been a standard feature in offline visual effects for years and has continued to become more impressive. Films such as Mighty Joe Young, King Kong, Avatar, and Rise of the Planet of the Apes have all used hair and fur technologies on entirely computer-generated characters to sell a more complete immersion into the story being told. A less obvious use of this...

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