by Gary Ji, posted Oct 22 2014

NVIDIA GRID hardware and software provides a highly efficient and cost-effective infrastructure for cloud game streaming. With baremetal server configurations, API hooking is the key technique in the development of a full-fledged streaming solution. This technical blog will present several recommendations for this important technique. Introduction To facilitate cloud gaming powered by NVIDIA GRID, a software layer for managing multiple concurrent game sessions is needed. This can be...

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by A.Dunn and L.Bavoil, posted Oct 20 2014

Like many other visual effects, games attempt to mimic transparent (or translucent as it’s often synonymously referred to in the games industry) objects as closely as possible. Real world transparent objects are often modelled in games using a simple set of equations and rules; simplifications are made, and laws of physics are bent, in an attempt to reduce the cost of simulating such a complex phenomenon. For the most part we can get plausible results when rendering semi-transparent...

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by Dmitry Duka, posted Oct 02 2014

Hi, I’m Dmitry Duka, engineering manager of the NVIDIA GameWorks team in Moscow. We have a passion for making games more realistic, and I’m excited to share some of the work we do here at NVIDIA, which enables developers to easily incorporate advanced effects into games. We collaborate with game developers to make games more exciting. A great example of this was our work with Ubisoft Kiev on Assassin's Creed 4 Black Flag. We supported the Ubisoft Kiev team in integrating interactive...

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by Eric Foo, posted Sep 24 2014

For the latest version of IncrediBuild 5.5, NVIDIA worked closely with IncrediBuild to add compatibility for our Microsoft Visual Studio integrated Android build and debug environment, NVIDIA Nsight Tegra, Visual Studio Edition. IncrediBuild distributed computing software easily accelerates source code compilation and other development tasks. With this integration, NVIDIA and IncrediBuild are helping developers bring the next generation of graphics, gameplay, and usability to the Android...

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by Eric Foo, posted Sep 18 2014

The final release of NVIDIA Nsight™ Visual Studio Edition 4.1 has been released under the downloads page. This release adds support for the new Maxwell architecture based GPUs (NVIDIA GeForce GTX 980 and NVIDIA GeForce GTX 970), OpenGL extensions, new types in the frame profiler, and CUDA 6.5 toolkit. Please note that this release requires a NVIDIA Display Driver version 343.98 or newer. Download Nsight Visual Studio Edition 4.1 Now! To download, you must be a member of the NVIDIA...

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