Tags GameWorks

by Eric Foo, posted Jul 08 2014

Version 1.2 brings a new platform, new samples, and full source on GitHub! The NVIDIA GameWorks Graphics and Compute Samples for OpenGL version 1.2 are now available. The new samples in version 1.2 include: Two OpenGL Compute Shader samples that demonstrate compute/graphics interoperation generating particles and surfaces. Full-scene antialiasing via FXAA. High Dynamic Range rendering with tonemapping and multiple “flare”...

Read more

by David Coombes, posted Jun 26 2014

NVIDIA is pleased to announce release of the NVIDIA HairWorks tool chain. This can be used by artists to create realistic fur simulations such as those seen on Riley the Special Forces Dog in Call of Duty: Ghosts and the Wolves in The Witcher 3: Wild Hunt. The tool chain includes 3ds Max and Maya plug-ins as well as the HairWorks Viewer. NVIDIA also provides tutorial videos for each component. Get the tools: HairWorks Watch the tutorials: HairWorks Tutorials NVIDIA HairWorks is a...

Read more

by David Coombes, posted Jun 25 2014

Today at Google I/O, Epic Games showed Unreal Engine 4 running on Android 'L' using the upcoming Android Extension Pack. The demo was built in collaboration with NVIDIA and was running on the Tegra K1. It featured deferred rendering, physically based shading with G-Buffers, image based lighting and HDR Tone Mapping. Tegra K1 is the next generation mobile SOC from NVIDIA which uses the same Kepler CUDA core architecture found in GeForce products like the GTX TITAN Z, enabling graphics...

Read more

Tags GameWorks

by Eric Foo, posted Jun 13 2014

(简体中文) With the launch announcement of Xiaomi’s first tablet MiPad, the first production device equipped with NVIDIA Tegra K1, Tegra Android Development Pack (3.0R1) brings full developer support for Tegra K1 devices and development kits. Tegra Android Development Pack (TADP) is a suite of SDKs, developer tools, drivers and OS images bundled in a single package to help simplify setting up and managing an Android development environment. CUDA 6.0 support and Tegra Graphics Debugger, a...

Read more

by Eric Foo, posted May 27 2014

Build, debug, profile and trace your Graphics and GPU Computing applications with Nsight™ Visual Studio Edition 4.0 with support for CUDA 6.0, DirectX 9/11, OpenGL APIs directly within Microsoft Visual Studio 2008 SP1 or higher! The full production release of NVIDIA® Nsight™ Visual Studio Edition 4.0 his now available under the new NVIDIA GameWorks Download Center. This new release adds support for the new Maxwell GPU architecture, a completely redesigned Frame Debugger for...

Read more