by David Coombes, posted Mar 03 2015

UPDATE: glNext is now called Vulkan. Get the full details over at Khronos.org glNext: The Future of High Performance Graphics (Presented by Valve) Date: Thursday, March 5, 10:00am - 11:00am Johan Andersson | Technical Fellow, Electronic Arts, Frostbite Engine Team Pierre-Loup Griffais | Developer, Valve Software John McDonald | Developer, Valve Software Niklas Smedberg | Senior Engine Programmer, Epic Games Dan Baker | Graphics Architect, Oxide Games Aras Pranckevicius |...

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by Cyril Crassin, posted Oct 28 2014

A few weeks ago, NVIDIA introduced the second-generation Maxwell architecture with the GM204 GPU, which is I believe, an incredible chip. The Maxwell 2 architecture is both highly energy efficient (~2x perf/watt of Kepler in games), and provides a lot of very exciting new graphics features (Some of them are exposed in Direct3D. See the GeForce GTX 980 white paper). These features are exposed in form of new OpenGL extensions starting with the R344 driver, and the specification for all NVIDIA...

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by David Coombes, posted Jan 21 2014

In this presentation, Cass Everitt and John McDonald talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, fundamentals of the graphics driver stack and specific GL extensions--such as Bindless rendering and MultiDraw commands.

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Tags Game & Graphics Development

by David Coombes, posted Oct 02 2013

Learn how to profile OpenGL 4.2 applications with Nsight Visual Studio Edition 3.1. This webinar shows how you can use Nsight Visual Studio Edition can be used to tune graphics applications.

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Tags Game & Graphics Development

by David Coombes, posted Sep 27 2013

If you didn't have the chance to attend our recent webinar on debugging OpenGL using Nsight Visual Studio or if you want to review the presentation video online you now can.

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