Tags Game & Graphics Development, Mobile Development, Technologies

by Stephen Jones, posted Nov 08 2013

Android game developers using NVIDIA’s Tegra Android Developer Pack sample code have known for over a year and a half that Android can support all game controller buttons and axes in pure native (C/C++) code.  But until now, developers wanting to access the all-important analog axes on those controllers had to manually query non-NDK (i.e. non “stable”) APIs from Android libraries at runtime.  In addition to being a bit of an inconvenience to query the function needed, there was always the...

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