Games and Graphics

Tags Game & Graphics Development

by David Coombes, posted Jan 06 2014

Last night, ahead of this year’s International Consumer Electronics Show, NVIDIA CEO Jen-Hsun Huang introduced Tegra K1.    The fifth-generation of NVIDIA’s Tegra line of mobile processors, it’s the first mobile SoC to support next-gen graphics capabilities. It does so by unleashing 192 Kepler graphics cores. These are the exact same cores used in GeForce graphics cards and Tesla supercomputer accelerators.

Read more

Tags Game & Graphics Development

by David Coombes, posted Jan 05 2014

The International Consumer Electronics Show begins next week in Las Vegas, and we’re getting an early start. We’re holding a press event on Sunday at 8 pm Pacific Time. Tune in: we’ll be live blogging the event, here, and serving up a live video feed through Twitch.tv.

Read more

Tags Game & Graphics Development

by David Coombes, posted Nov 26 2013

G_STAR 2013 is Korea's largest global game exhibition.  Nvidia was there showing off its brand-new G-SYNC technology as well as the newly launched GeForce GTX 780 Ti.  The four day show started Thursday November 14th until Sunday and various new technologies and products including SHIELD and Tegra Note were introduced.  

Read more

Tags Game & Graphics Development

by David Coombes, posted Nov 20 2013

BlizzCon is one of the highlights of the year for North American gamers with thousands of attendees converging on the Anaheim Conference Center for 2 days of gaming, cosplay, e-sports, panels and events culminating with a Blink-182 concert. NVIDIA were there in force to show the highest possible graphics experience with Blizzard titles such as World of Warcraft, Starcraft 2 and Diablo3.

Read more

Tags Game & Graphics Development

by David Coombes, posted Nov 15 2013

At the Montreal editor's day we recently announced an exciting new PhysX simulation technology, FleX. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FLEX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly.

Read more