by David Coombes, posted Apr 30 2014

DirectX11.2 enables native hardware support for virtual texturing through tiled resources. This allows developers to generate sparse texture arrays by only allocating memory as required. One application for tiled resources is sparse shadow maps, a technique for improving on shadow maps.

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by Eric Foo, posted Mar 18 2014

The latest public release of Tegra Android Development Pack (2.0r8) is now available under the new NVIDIA GameWorks™ platform of NVIDIA Developer Tools. Tegra Android Development Pack (TADP) is a suite of SDKs, developer tools, drivers and OS images bundled in a single package to help simplify setting up and managing an Android development environment.

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by David Coombes, posted Mar 17 2014

Update: The webinars from GDC are now available for viewing online here. Tegra K1 from NVIDIA is the next generation mobile chip with power comparable to an Xbox360 and full support for OpenGL 4.4. Tegra Graphics Debugger gives you the control to harness that power. Come and learn about the future of mobile graphics at our Code Lab on Wednesday 19th. The first 30 developers to register for each session and show up at the labs will be awarded an NVIDIA Shield DevKit. Register here to reserve...

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by David Coombes, posted Mar 11 2014

They laughed at Pandora and said that music streaming would never take off. They scoffed at Netflix and said that movie streaming would never last. Does anyone really want to bet against game streaming?

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Tags GameWorks

by David Coombes, posted Mar 02 2014

Update: The Tegra Graphics Debugger is now available bundled in the latest Tegra Android Development Pack 3.0r1. Learn more about it here. Debug and profile OpenGL ES 2.0, OpenGL ES 3.0 and even OpenGL 4.x on Windows, OSX and Linux. Sharing a common UI with NVIDIA Nsight, Visual Studio Edition, you can leverage your experience across mobile, desktop and the cloud.   While not yet publicly available (we anticipate sometime in Q2), at GDC’14, you can learn to use this powerful graphics...

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