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Tags Mobile Development

by Stephen Jones, posted Jun 25 2012

In the mobile game development world, developer studios are discovering that the Tegra chipset offers a huge array of visual features that cannot be found on other mobile platforms.  When developers create games designed to take advantage of Tegra features, they want to use every tool at their disposal to tune the performance of their game. PerfHUD ES is one type of tool that lets developers get the most out of their Tegra-based hardware.

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Tags Mobile Development

by Lars Bishop, posted May 08 2012

The new Tegra Android Native Samples Pack includes code samples and support libraries that are designed to help developers with the most common Android Native 3D game coding issues.   Lars M. Bishop, Senior Engineer, NVIDIA Tegra Developer Technologies  

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Tags Mobile Development

by Stephen Jones, posted Dec 19 2011

Santa came early to NVIDIA bringing a whole host of updates for Tegra Android Developers. First and foremost, PerfHUD ES for Android has been updated with a number of new features for all the "good" game and graphics developers on Santa's list. New features include:

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Tags Mobile Development

by Andrew Edelsten, posted Oct 28 2011

We are constantly asked by developers, "what's next and where is it?" While Tegra 2 devices continue to release, we are eagerly preparing for what's fast coming down the pipe. At the recent All Things D conference in Asia, NVIDIA's CEO, Jen-Hsun Huang, discussed a range of topics including the next generation quad-core Tegra processor codenamed "Project Kal-El."

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Tags Mobile Development

by Stephen Jones, posted Sep 27 2011

Calling all Unity Game Developers! Come meet with your favorite NVIDIA Tegra developers at Unity's Unite Conference this week at Nob Hill Masonic Center in San Francisco. We're sponsoring the Tuesday night early registration / reception event, so come by and say Hi!

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