This week Valve announced SteamOS targeting the living room and big screen TVs. Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.
Tags Mobile Development
We hope you're as excited about NVIDIA® SHIELD™ as we are! While we will be posting deeper technical information about SHIELD soon, we wanted to give you some immediate guidance on what you can do to prepare your games today for the ultimate mobile experience. Here are some tips to make sure your games work seamlessly with SHIELD:
When we were first putting together Android applications for Project SHIELD, we learned a few important lessons about Android Manifests. Our early attempts at smooth deployments were sometimes slowed down by small errors in manifests, so we’d like to share here what we think are essential to giving your users a happy experience on Project SHIELD, as well as other Android platforms.
Simon Morris, Guest Blogger from Strawdog Studios Welcome to the world of Android NDK. Please leave your debuggers at the door. Veteran programmers of a certain age will happily recount old-school war stories where they’ve had marathon sleepless debugging sessions where bugs were discovered in DVD-only release builds at the 11th hour before shipping and that they managed to debug the problem and save the day using just printf and changing screen border colours when certain systems...