Blog

Tags Game & Graphics Development

by David Coombes, posted Sep 27 2013

This week Valve announced SteamOS targeting the living room and big screen TVs. Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.

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Tags Game & Graphics Development, Mobile Development

by David Coombes, posted Sep 23 2013

TickTock Games recently ported the PS3 game BurnZombieBurn to Nvidia Shield.  In this article Arden Aspinall explains how they did it.

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Tags Mobile Development

by David Coombes, posted Aug 05 2013

We hope you're as excited about NVIDIA® SHIELD™ as we are!  While we will be posting deeper technical information about SHIELD soon, we wanted to give you some immediate guidance on what you can do to prepare your games today for the ultimate mobile experience.  Here are some tips to make sure your games work seamlessly with SHIELD:

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Tags Game & Graphics Development, Mobile Development

by Andrew Edelsten, posted Mar 22 2013

When we were first putting together Android applications for Project SHIELD, we learned a few important lessons about Android Manifests. Our early attempts at smooth deployments were sometimes slowed down by small errors in manifests, so we’d like to share here what we think are essential to giving your users a happy experience on Project SHIELD, as well as other Android platforms.

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Tags Game & Graphics Development, Mobile Development, Tools

by Stephen Jones, posted Feb 15 2013

The Tegra Android Development Pack(TADP) is the perfect companion for developing native Android applications, installing all of the software tools required to optimize for NVIDIA’s Tegra platform.

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