We are proud to announce the final release of NVIDIA Parallel Nsight™ 2.1. This release adds a number of new features to enhance debugging and profiling capabilities, including support for the new CUDA Toolkit 4.1 available here.
We've been amazed at the community response to our new NV Path Rendering SDK, but Mark Kilgard has taken things a step further by creating several videos that demonstrate the power of the NVIDIA's new Path Rendering SDK. You'll find short video demos that cover the following topics:
Meet with other NVIDIA developers at the Vancouver Convention Centre, booth #453, to learn about new, breakthrough technologies for advanced visualization, game, graphics and GPGPU development. NVIDIA Tech Talk Presented by Dell
Conventional OpenGL supports rendering images (pixel rectangles and bitmaps) and simple geometric primitives (points, lines, polygons). NVIDIA's NV_path_rendering OpenGL extension adds a new rendering paradigm, known as path rendering, for rendering filled and stroked paths.
Back in March, we released a new version of our Graphics SDK, with a host of new samples focusing on exploiting new DirectX 11 features and some exciting technologies that can be exploited in either DirectX 11 or older APIs. In order to help get the word out and direct people to the samples that are of the greatest interest, we've written up quick walk-through of the SDK 11.