Tags Game & Graphics Development, Professional Graphics

by David Weller, posted Sep 01 2011

We've been amazed at the community response to our new NV Path Rendering SDK, but Mark Kilgard has taken things a step further by creating several videos that demonstrate the power of the NVIDIA's new Path Rendering SDK. You'll find short video demos that cover the following topics:

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Tags Game & Graphics Development

by Mark Kilgard, posted Jul 25 2011

Conventional OpenGL supports rendering images (pixel rectangles and bitmaps) and simple geometric primitives (points, lines, polygons). NVIDIA's NV_path_rendering OpenGL extension adds a new rendering paradigm, known as path rendering, for rendering filled and stroked paths.

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Tags Game & Graphics Development

by David Weller, posted Jun 23 2011

by Simon Green, Richard Tonge, Miguel Sainz, Dane Johnston, and David Schoemehl Note: This is a technical article that complements our consumer-oriented article on GeForce.com, "Alice: Madness Returns PhysX Comparison." A PDF version of the article can be found here.

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