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Tags Game & Graphics Development

by Nathan Hoobler, posted Dec 04 2012

Part of NVIDIA’s mission as a consumer graphics company is to help developers push the boundaries of what is possible in the world of real-time rendering. This mission does not stop with designing the world’s most powerful graphics hardware – we also spend a great deal of effort researching how to best fit state-of-the-art rendering techniques onto our cutting-edge hardware, pushing the boundaries to find the Next Big Thing.

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Tags Game & Graphics Development, Tools

by Rafael Campana, posted May 14 2012

The NVIDIA Developer Tools team is proud to announce the release of NVIDIA ® Nsight™ Development Platform, Visual Studio Edition 2.2, an application development platform for heterogeneous systems (formerly known as NVIDIA Parallel Nsight™). This new release brings support for single GPU Debugging for CUDA developers on systems equipped with any GPU that supports hardware GPU debugging. For graphics developers, Nsight now supports DirectX 9 in the Frame Debugger, Frame Profiler,...

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Tags Game & Graphics Development

by David Weller, posted Mar 23 2012

We encourage you to visit our GeForce GTX 680 page on NVIDIA.com, but we wanted to take the time to highlight why this new GPU should be the heart and soul of your game development platform. Let's look at some raw data first, comparing to the GTX 580 (short version: We've tripled the number of cores, dramatically increased fill rates, AND decreased power consumption):

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Tags Game & Graphics Development, Professional Graphics, Technologies, Tools

by Eric Foo, posted Jan 26 2012

We are proud to announce the final release of NVIDIA Parallel Nsight™ 2.1. This release adds a number of new features to enhance debugging and profiling capabilities, including support for the new CUDA Toolkit 4.1 available here.

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Tags Game & Graphics Development, Professional Graphics

by David Weller, posted Sep 01 2011

We've been amazed at the community response to our new NV Path Rendering SDK, but Mark Kilgard has taken things a step further by creating several videos that demonstrate the power of the NVIDIA's new Path Rendering SDK. You'll find short video demos that cover the following topics:

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