Tags GameWorks

by David Chait, posted May 29 2015

Android TV is at the core of the new SHIELD Android TV device, delivering great new experiences on much bigger screens. This blog post introduces developers to Android TV recommendations: what they are, how to make the best use of them for your application or game, and the Android TV recommendation APIs themselves.

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Tags GameWorks

by Lars Bishop, posted May 15 2015

The SHIELD Android TV brings next-generation Android apps, gaming and media content into consumers' living rooms. NVIDIA's Developer Technologies and Tools teams provide developers with a wealth of resources for Android and Android TV application development. These resources include a constantly updated set of tools, code samples, blog postings and developer guides. Developers looking to add Android TV support to their application should take particular note of the following...

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by David Coombes, posted Mar 07 2015

This week at GDC we launched the latest member of the SHIELD family, a 4K capable Android TV that can play awesome Android games like Crysis3 natively as well as streaming the latest PC games from the cloud using our GRID game streaming service at 1080p 60fps. Powered by the awesome Tegra X1 superchip, the device costs $199 and can be used to consume media of all kinds as well as for hours of gaming pleasure. Develop Native Because the device runs Android L, anybody can develop for...

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Tags GameWorks

by Eric Foo, posted Mar 04 2015

Get ready to develop for the cutting edge of the gaming revolution with Tegra Android Development Pack 4.0R1 (TADP 4.0R1). With support for the newly announced NVIDIA® SHIELD™ powered by NVIDIA® Tegra® X1 processor with NVIDIA® Maxwell™ PC graphics architecture running Google Android TV operating system, TADP 4.0R1 will prepare your development environment with Android application development needs, including all software tools required to start development in a...

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Tags Game & Graphics Development, Mobile Development, Tools

by Eric Foo, posted Nov 15 2013

Shortly after the release of the NVIDIA SHIELD update to Android 4.3 (OTA Update 63/64), a bug was discovered that prevents Nsight Tegra, and other debuggers, from attaching to applications for debugging. This bug does not affect devices that are flashed with a full image. Instead it only affects devices where the OTA Update 63/64 releases were applied as a System Update on the device. A workaround to this issue is available to developers by directly flashing a full image onto the device by...

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