Game & Graphics Development

Tags Game & Graphics Development, Professional Graphics

by David Weller, posted Sep 01 2011

We've been amazed at the community response to our new NV Path Rendering SDK, but Mark Kilgard has taken things a step further by creating several videos that demonstrate the power of the NVIDIA's new Path Rendering SDK. You'll find short video demos that cover the following topics:

Read more

Tags Game & Graphics Development, Mobile Development, Professional Graphics

by Stephen Jones, posted Aug 05 2011

Meet with other NVIDIA developers at the Vancouver Convention Centre, booth #453, to learn about new, breakthrough technologies for advanced visualization, game, graphics and GPGPU development. NVIDIA Tech Talk Presented by Dell

Read more

Tags Game & Graphics Development

by Mark Kilgard, posted Jul 25 2011

Conventional OpenGL supports rendering images (pixel rectangles and bitmaps) and simple geometric primitives (points, lines, polygons). NVIDIA's NV_path_rendering OpenGL extension adds a new rendering paradigm, known as path rendering, for rendering filled and stroked paths.

Read more

Tags Game & Graphics Development

by Nathan Hoobler, posted Jul 20 2011

Back in March, we released a new version of our Graphics SDK, with a host of new samples focusing on exploiting new DirectX 11 features and some exciting technologies that can be exploited in either DirectX 11 or older APIs. In order to help get the word out and direct people to the samples that are of the greatest interest, we've written up quick walk-through of the SDK 11.

Read more

Tags Game & Graphics Development

by David Weller, posted Jun 23 2011

by Simon Green, Richard Tonge, Miguel Sainz, Dane Johnston, and David Schoemehl Note: This is a technical article that complements our consumer-oriented article on GeForce.com, "Alice: Madness Returns PhysX Comparison." A PDF version of the article can be found here.

Read more