Are you tired of developing Android applications in Eclipse? Do you miss the comfort and familiarity of Visual Studio? Look no further. Nsight Tegra is a complete Android development environment integrated into Visual Studio 2010. Native Android project management is available using the ‘vs-android’ (MSBUILD) build integration and makefile/ndk-build projects are supported as well.
In the last OpenGL SDK post I introduced the new SDK, now let me introduce our first new sample, “Simple Tessellation Shader”. As the name implies, it demonstrates the minimum parts necessary to use tessellation shaders in OpenGL. The sample only demonstrates tessellating the quad domain (rather than the triangular domain), and it shows two modes: one with a flat plane and one where the plane is wrapped into a torus.
Direct3D 11 (and the hardware that supports it) includes a lot of new functionality for programmers, but one of the most interesting and powerful additions is Tessellation. This feature has been used in numerous high profile titles and is a great way to upgrade your visuals without an unreasonable amount of extra content effort.
Part of NVIDIA’s mission as a consumer graphics company is to help developers push the boundaries of what is possible in the world of real-time rendering. This mission does not stop with designing the world’s most powerful graphics hardware – we also spend a great deal of effort researching how to best fit state-of-the-art rendering techniques onto our cutting-edge hardware, pushing the boundaries to find the Next Big Thing.