Tags Game & Graphics Development, Professional Graphics, Tools

by Eric Foo, posted Aug 26 2013

The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Visual Studio Edition 3.1, an application development platform for heterogeneous systems. This new release officially supports Visual Studio 2012, Direct3D 11.1, (OpenGL) bindless graphics and CUDA® 5.5. Please note that this release of Nsight™ Visual Studio Edition requires NVIDIA Display Driver Release 319 or newer.

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Tags Game & Graphics Development, Mobile Development, Tools

by Eric Foo, posted Aug 20 2013

We are proud to announce the release of Tegra Android Development Pack 2.0r5, the ultimate companion for developing native Android applications. Tegra Android Development Pack (TADP) is a single package that sets up an Android development environment and installs all software tools required to developing for Android. Release Highlights

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Tags Game & Graphics Development, Professional Graphics, Tools

by Eric Foo, posted May 13 2013

The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Development Platform, Visual Studio Edition 3.0, an application development platform for heterogeneous systems. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler™ GK110 architecture found in Tesla® K20 & GeForce GTX TITAN, and CUDA® 5.0.

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Tags Game & Graphics Development

by David Weller, posted Mar 28 2013

We know that GDC is a hectic time, and there is a lot of competition for your time when it comes to the many sessions at GDC. I'd like to suggest you hang out with us tomorrow in our sponsored sessions in the West Hall, Room 2002, as we have one of the best lineups we've had in years. Lets look at the lineup and you'll see why. 10am-11am: NVIDIA® Nsight™ Visual Studio Edition 3.0 - Catzilla Engine Development in DirectX 11 and OpenGL 4.2

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Tags Game & Graphics Development, Mobile Development

by Andrew Edelsten, posted Mar 22 2013

When we were first putting together Android applications for Project SHIELD, we learned a few important lessons about Android Manifests. Our early attempts at smooth deployments were sometimes slowed down by small errors in manifests, so we’d like to share here what we think are essential to giving your users a happy experience on Project SHIELD, as well as other Android platforms.

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