Tags Game & Graphics Development, Mobile Development

by David Coombes, posted Sep 23 2013

TickTock Games recently ported the PS3 game BurnZombieBurn to Nvidia Shield.  In this article Arden Aspinall explains how they did it.

Read more

Tags Game & Graphics Development

by David Coombes, posted Sep 09 2013

Winner of 10 E3 awards, HAWKEN is a Free-to-Play online FPS developed by Adhesive. Built using the Unreal Development Kit (UDK), it features giant robots fighting in a ruined city.  The video below shows a HAWKEN demo level that we showed at GDC 2013 and other events. We designed it from the ground up to be completely destructible and support multiplayer. We used APEX Destruction to create buildings with walls that crumble, leaving thousands of GPU rigid bodies strewn about the level. Here...

Read more

Tags Game & Graphics Development, Mobile Development, Tools

by Eric Foo, posted Sep 04 2013

Made available on August 29th, the latest NVIDIA SHIELD Software Update 59 adds support for Tegra developer tools, CPU sampling profiler (Tegra Profiler) and GPU analysis (PerfHUD ES), solidifying SHIELD’s position as the premiere platform for Android gaming and graphics development. Future OTA updates to SHIELD will continue to improve support for these tools. Download and install the latest NVIDIA SHIELD software update by going to Settings -> About SHIELD -> System updates on...

Read more

Tags Game & Graphics Development, Professional Graphics, Tools

by Eric Foo, posted May 13 2013

The NVIDIA Developer Tools team is proud to announce the final release of NVIDIA® Nsight™ Development Platform, Visual Studio Edition 3.0, an application development platform for heterogeneous systems. This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler™ GK110 architecture found in Tesla® K20 & GeForce GTX TITAN, and CUDA® 5.0.

Read more

Tags Game & Graphics Development, Mobile Development

by Anonymous, posted Mar 06 2013

Simon Morris, Guest Blogger from Strawdog Studios Welcome to the world of Android NDK. Please leave your debuggers at the door. Veteran programmers of a certain age will happily recount old-school war stories where they’ve had marathon sleepless debugging sessions where bugs were discovered in DVD-only release builds at the 11th hour before shipping and that they managed to debug the problem and save the day using just printf and changing screen border colours when certain systems...

Read more